Drakescales of War

The Defiled Monestary

The Mustering divided up the adventuring companies who had shown up to the Mustering either for fortune or duty. Most were taken to man the mountain fort. The more capable were set to patrol the countryside. The three best were assigned the task of sealing the Underdark.

Orcs had been raiding the near side of the mountains somehow. By consulting the ancient books in The Stone Anvil, the leaders of the defense forces discovered that there were three places at risk of tunneling. The Freeriders were assigned to investigate the catacombs of the fort itself. The party themselves were assigned to take care of the deep forges below the mountain monastery. And the legendary Farstriders were tasked with the region know as the Vents.

The Party quickly found that the once proud Monastery of the Sundered Chain had been overrun by orcs. It was clear from the lack of damage to the walls that the orcs had come from below and slaughtered the sleeping inhabitants. Dead dwarves lay throughout as they fought to the basement.

They now gather themselves together in the basement of the structure. Should they continue down to the forges and complete the mission? Or do they need to return to Overlook to rest and hope no more orcs come through? Is there some sort of ritual that will ward off Greataxes?

Adventure xp: 565 Gold: 53 Items: Stonskin Cloth +1, Ironskin Belt, Venomous Whetstone

Doppelganger Assassin

The party arrived in Overlook and immediately set out to shop. A tour of the local color was interrupted by stumbling upon some of the local color stabbing other less colorful folk in the face. The murderers were killed with no survivors, but too late for their unfortunate victims.

Rumors of a giant orc army attacking the nearby fort had prompted the local government to hold a Grand Mustering; an open hiring call to adventurers of all kinds. One of the assassins had a list of names that turned out to be those of high level adventurers in town for the event. They ran off to warn the next name on the list, and their advice ensured nobody else died that night.

Some warlock trickery combined with some rather remarkably insightful questions saw the party jumping straight past the skill challenge in to the confrontation with the assassin leader. Her wererat minions were killed, but she escaped using high level doppelganger trickery.

Tomorrow will be the Mustering, and there is still the book to be looked in to. As well as more adventurer shopping most likely.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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