A snide trickster of a bard favoring mockery and dark comedy over limericks.


====== Created Using Wizards of the Coast D&DI Character Builder ====== Glib, level 4 Tiefling, Bard Bardic Virtue: Virtue of Cunning

FINAL ABILITY SCORES Str 10, Con 14, Dex 10, Int 16, Wis 10, Cha 20.

STARTING ABILITY SCORES Str 10, Con 13, Dex 10, Int 14, Wis 10, Cha 17.

AC: 19 Fort: 15 Reflex: 18 Will: 19 HP: 41 Surges: 9 Surge Value: 10

TRAINED SKILLS Arcana +10, Intimidate +12, Diplomacy +12, Bluff +15, Streetwise +12

UNTRAINED SKILLS Acrobatics +2, Dungeoneering +3, Endurance +4, Heal +3, History +6, Insight +3, Nature +3, Perception +3, Religion +6, Stealth +4, Thievery +3, Athletics +2

FEATS Bard: Ritual Caster Level 1: Advantage of Cunning Level 2: Implement Expertise (wand) Level 4: Connected

POWERS Bard at-will 1: Misdirected Mark Bard at-will 1: Cutting Words Bard encounter 1: Blunder Bard daily 1: Stirring Shout Bard utility 2: Canon of Avoidance Bard encounter 3: Impelling Force

ITEMS Ritual Book, Adventurer’s Kit, Drum, Implement, Wand, Chainmail, Light Shield, Scimitar, Cloak of Resistance +1 RITUALS Traveler’s Chant, Glib Limerick ====== Created Using Wizards of the Coast D&DI Character Builder ======


BACKGROUND: The problem any tiefling will tell you, is that few trust them. Looking like your mother bedded a demon doesn’t make a good first impression, and a poor history for honesty taints an individual’s sincerity with suspicion of deceit. So when nobody will give you the time of day, money is naught but a fleeting gesture. On the rare occasion there was more than spiders in the coinpurse, nothing helped wash everything away better than a pint. It was there Glib picked up the one way people in his backwater town would do more than stare at him: comedy.

A drunk crowd was easy to get to laugh, and wasn’t too shy about paying for the experience either. Given a way to live that offered friends, recognition, and honest coin, the choice was clear. Of course, when the butt of the joke did’t take it well, learning to spin a good yarn helped avoid a very rough night.

All was well for a while, until a perfect mark fell into Glib’s terrirory. An Eladrin man, far too well dressed for the establishment he just entered, seemed all too easy a target. Much to Glib’s suprise however, the Eladrin didn’t flich at the jabs, jeers, and mockery. Instead, he faught back.

With a few quick words and a sharper wit than any blade the patron turned the tables. Now, a drunken crowd isn’t much for loyalty, particularly not to a tiefling, so they relished in the moment to point and laugh, mock and cheer. Glib tried every turnaround, lie, and trick up his sleeve but the Eladrin was always two steps ahead. There was almost something magical about the way he stirred up the crowd, and Glib couldn’t stand it. When he spotted the wand, it all boiled down to cheating in his mind. Sure when the man moved on, Glib would have his way of things again, but that wasn’t the point. He had lost, and was thoroughly embarassed, because his opponent cheated.

Well, letting the Eladrin have the last laugh just wouldn’t do. If we couldn’t beat him on the stage, he’d do it behind the curtain. Seeing a stand up confrontation as folley, he did the only thing he knew how. He returned to the unsavory people he knew growing up, and traded what he had for a vial of the most potent poison he could. He then returned, coated the poison onto his nails, and offered his opponent a friendly departing handshake.

Well, the rest played out as you might expect. Glib managed to bluff his way out of the immediate spotlight, and only in the aftermath did he learn just what he had done. The Eladrin was a traveling member of a royal court. He was investigating tieflings with a positive influence in the community so that he might prove to the commonfolk that there is more to the race than what their appearance suggests. In a spectacular lack of humility, Glib ruined one of the best things both he would see in a long time. He wanted to make amends, but to drop his alibi would serve him the gallows, so he ran.

While he got away from the scene, the stares followed him everywhere, and this time he couldn’t find solace even within himself. He proved their lack of trust with his display that night. So to show that his life is not controlled by his heritage, he took up adventuring. Maybe someday the weight of the one he killed will be balanced by the lives of the ones he hopes to save.


Drakescales of War deejaweej